I was taken completely by surprise this morning when I was told that the Intel Medfield-based tablet running Android ICS at the Intel booth today is in fact the Lenovo Ideatab K2210 due later this year. Wow! Is it finally going to happen?
I was taken completely by surprise this morning when I was told that the Intel Medfield-based tablet running Android ICS at the Intel booth today is in fact the Lenovo Ideatab K2210 due later this year. Wow! Is it finally going to happen?
If you have been following any of my musings on gaming (over on my personal blog or via my Twitter feed), you know that the past year has presented me with a challenge in keeping up with the latest and greatest. With little time left for gaming after attending to classwork and my day job, I have found a good deal of solace in the availability of A-Class titles that are now present in the Android Market. At the start of 2011, Android was not, in my opinion, a viable gaming proposition. There were few titles, and the market was plagued with problems due to the variance in hardware that the mobile developers were faced with.
As 2011 approached an end, that tide turned. There are many titles availbale in the market that will keep an avid gamer busy, and enough variation that gamers are not forced to play genres that normally do not interest them just so that they have something to play. Below are some of my thoughts and philosophical perspectives on gaming on Android as one of my primary gaming platforms, as well as a list of my ten current favorite titles.
Just so you have a sense of my gaming background before I run through this list of titles, I have been gaming for 35 years. I started when my father brought home the Magnavox Odyssey, a Pong-system that was the first TV video game system that sold at retail in North America. I “grew up” on Pong, KC Munchkin, Space Harrier, Vectorman, Panzer Dragoon, Soul Caliber, Tekken Tag Tournament, Halo, Project Gotham Racing 3, and Resistance: Fall of Man. In between jaunts on a lot of consoles, I have also done a lot of PC Gaming, including the likes of Falcon 4.0, The Sims, Half-Life 2, Unreal Tournament, Baldur’s Gate 2, Icewind Dale, Homeworld, and Warhammer 40,000: Dawn of War. The point being, my tastes run a fair gamut and are not satisfied by a diet of casual games only.
I am sure that some readers will pshaw the thought of gaming on a tablet or other mobile device. They might vehemently declare that any gaming on these platforms is significantly beneath any gaming that you could do on a console or PC. And I might even partially agree with them. I, too, used to believe that gaming in a mobile OS was only worthwhile if you were stuck standing in line somewhere. This strong support of mobile OS gaming that I am now feeling is based on its convenience. My life is compressed for time, as I am sure everyone’s is.
Gaming on a tablet means that I can game during a study break in my home office and not take the time to go downstairs to the media room or the basement home theatre to fire up the PS3, or bring up a PC. Even if one of those systems were in my home office where I study, there are too few titles that I can get into and out of in 30 minutes without being worried about being sucked in for more time than I can afford.
Through plumbing some of the depth that there is available in gaming on Android, I have discovered titles that I can play for 5 to 15 minutes and get out of, as well as titles that can offer an hour or two in a single sitting when that time is available. The key for me is that those titles do not have to go for that hour or two if that is time I do not have, because most of the titles that I am playing have short levels or very well designed save points. It actually greatly surprises me that Android games often have better save points than some of the ones that I see in full console retail games.
With that being said, here are my current top ten favorite Android games:
Apparatus [$2.45 / Free (Lite)] — As an Engineer, I find immense joy in trying to figure out these mechanical and physics-based puzzles. The first few levels just require an understanding of geometry. From there the game quickly progresses you to a point where you need to intuitively understand inertia, relative motion, and gravity. Nothing in my undergrad Statics class prepared me for some of the challenges presented by this tinkerer’s dream.
Battle Group [$0.99] — I spent my time at sea, and was really surprised to see how well this game’s basic gameplay maps to the tactical paradigms that I was trained to embrace. Defense-in-depth, fields of fire, and other tenets of air defense come to play in this replica of air warfare at sea. The game cradles you a bit by leaving you to not have to worry about maneuvering your Battle Group, but most players will have enough to focus on in trying to defeat the waves of maneuvering aircraft, sea-skimming missiles, and low-slow flyers.
Can Knockdown 2 [$0.99] — This is a pretty simplistic physics-based game and definitely falls into the casual category. Still, there is a golf-like elation akin to hitting a great drive when you tag a can popped up from a pipe on its way back down. There are a few different challenge modes, including stationary cans, pop-up cans that are analogous to shooting skeet, and a timed-mode. I cannot say that you will get a ton of time out of this one. Once you set your initial all-time records, it is unlikely that you will make significant threshold changes in score, but it is still fun trying to eke out that one or two extra points over your old high-score.
Great Little War Game [$2.99] — When I downloaded this, I thought that it would be a challenge that I would quickly surmount. Not so. While not quite as deep as a PC turn-based strategy game, a game of GLWG can take a couple of hours for some of the more challenging maps. There are many maps that have control points that will change hands many times, and mounting a combined arms offensive (or defensive) with the maps’ limited resources is no small feat. Be prepared to be forced to consider how to sacrifice certain resources and units for the greater overall strategic effort in order to grind through this game’s skirmishes.
Guerilla Bob THD [$3.99 / Free (Lite)] – if you played bottoms-up scrolling shooters from the past, then this title will tickle your fancy. Big explosions and cheesy one-liners will take you back to the 80s, but with a little more visual flair. The sound on this title is also no slouch. You can check out a vid of the gameplay over on my YouTube channel (the video has audio problems, but at least you can see the game running on a 23″ monitor).
MiniSquadron Special [$2.99] – The gameplay in this title is almost so simple that I questioned posting it to my top-ten list. But again, this list is a good bit about titles that are quick to get into, have some determinisitic fun, and get out.
Riptide GP [$2.99] — Like a lot of stunt driving games, part of the joy in this title is that you never really know exactly what stunts you are going to try and pull off, how they are going to look, and how they are going to turn out. I have quickly soured on games that only offer tilt controls without offering a touch-screen control scheme as an option, but for some reason I give Riptide a pass on this element. Truth is, in this title, being forced to tilt adds to the randomness inherent in how a race turns out, and I do not feel that tilting the screen constantly removes my ability to appreciate the game’s visuals, which is typically my problem with tilt-control games.
Robo Defense [$2.99 / Free (Lite)] — I say that this is my second-favorite Android Tower Defense title, and that may not quite be fair. The truth is that the eye-candy and audio in Field Runners is more refined than it is in Robo Defense, and that counts for some points with me. Field Runners is more fun to sit and watch once you have your death-trap maze established. But I will admit hat Robo Defense is deeper, with the equivalent of achievements that you can earn to upgrade the capability of your towers. There are also some deeper branches that you can implement in various towers, such as turning machine-gun towers into Flame-thrower towers or AA-gun Towers.
X Construction [$1.49 / Free (Lite)] — Another engineer’s joy; you have to figure out how to rig the components that you are given to support a train crossing a given obstacle. Many is the time that I thought I understood how my static construct would react to forces imparted from a mass moving across it to find out…not so much. Even when you screw one of the levels up, though, you are learning something, so the title returns some enjoyment pretty much all of the time. I cannot say the same about every console title I have played in the past year.
So that’s the list of ten. I mentioned a term above, deterministic fun, that is pertinent to my feelings on Android gaming. Regardless of grammatical correctness, this a term I started applying last year to define the gaming experience that I was looking for. What I mean by it is the knowledge that I am definitely going to have fun with a title when I fire it up and commit to playing it for 30 minutes. It also means that I know, or at least strongly feel, that there is a very good chance that I will have progressed somewhat in the game after that 30 minutes of time. The requirement for this characteristic to exist for any given title that I was going to play while classes were in session is what led to me playing a lot more Need for Speed Hot Pursuit than Uncharted or Battlefield Bad Company, for instance, on my consoles. In the latter two, more story-driven titles, there is less of a chance that I am going to definitively have fun and make some measurable progress in a single 30 minute session. I recognize the difference in value-judgements that I am making; this characteristic is not an overall value metric that I place on a title. In other words, I am not saying that quick, episodic gaming experiences are more valuable overall than story-driven, thread oriented or acr-driven, gaming titles, and I hope to get back to games where there is more risk involved for potentially greater reward in terms of time invested. Once school is over.
Right now, if I am going to play something over a 30 minute study-break, I need to be damned sure that that time is going to yield more fun than just frustration. More than anything, that is maybe the reason I have been spending more and more of the limited gaming time that I have available in Android than on my PS3, PSP, or my gaming PCs. The big thing is that gaming for me is a permanent hobby that I never want to leave. But unless I find some means to stay hooked into it on some platform then I am liable to leave it behind and it will be a struggle to get back to it. My main point in this article is that, a year ago, Android would not have been able to provide that outlet. If you have not dipped your toe into Android gaming because you feel it cannot hold your attention as effectively as a console or PC title, I would recommend you give one or two titles another go. Also, keep in mind that these are the titles that offer me the outlet to get in and get out in 30 minutes or less. I have about 35 titles in Android gaming, and some of them, like NOVA 2, Dungeon Defenders, and DGunners SP, go deeper and offer lengthier gaming experiences. There is a lot that Android offers now for gamers, and even if it just for gaming on the go or while on travel, there might be something out there that can hold your attention for a bit.
At the beginning of the year, if you would have told me that, by the summer, there would be a dozen different Android tablets available for order from reliable, first tier manufacturers, I would have told you to get outta town. We were likely all desensitized to the constant stream of news that seemingly had the same message: “Company X announced the Y Tablet today. It features blah-blah-blah-blah-blah-blah-blah. No information was released on a launch date or pricing.” It had gotten to the point that I immediately went to the bottom of any announcement of a tablet-device, and if it had the standard blurb about no launch date or word on pricing, I did not read the article.
Flash-forward to the present. That standard blurb I mentioned above is something that we are seeing several times a day now. The difference is that with each instance of an announcement, there is a level of confidence that we are actually reading a press statement about a device that will be delivered to the market and will not just become vaporware. A year ago, this was not the case. I regarded almost every announcement of an Android tablet as a veritable Chupacabra that I would never actually see. Now, launch events for tablets and the equally interesting Android OS updates are major media events, commanding the undivided attention of the journalists in attendance, and the readers reading the live-blogs in real time or catching up on the ensuing hands-on later in the day. Keeping up with the state of the tablet market is now almost a hobby in and of itself.
As we head into the closing month of this watershed year in the tablet industry, with still more compelling Android tablets promised to hit retail before we turn the corner into 2012, I have been reflecting on the past year and pondering what is yet to come. I have a few ideas of what the recent past has meant, and what the future might hold. Not convinced that there is any way that I could possibly have all of the answers, I engaged my fellow editors and contributors from Carrypad in a dialogue on the topic. We each took a shot at answering three key questions that we felt were critical things to consider and might very well define the picture of the Android tablet market today. Each writer answered the questions in-the-blind, unaware of the answers from the others. Please join us in this dialogue and post your thoughts on our perspectives, as well as your own original thoughts on this subject in the comments below.
Many pundits talk about the belief that there is no tablet market, there is just an iPad market, and the other manufacturers are just flailing, trying to tread water in a marketplace that does not exist. Are they right? If not, what do Google and its hardware partners need to do in order to compete for consumer dollars and a place as the the second or third screen in users’ personal computing kits?
The pundits also say that fragmentation of the Android OS is a key detractor from the product category gaining ground, not only in the tablet market but across smartphones as well. How do you define fragmentation, or do you feel it does not really exist? There is also a discussion of ecosystems and its criticality in the mobile market. How do you define a mobile ecosystem, or do you think this factor does not exist, or is not as relevant as some suggest.
What are your current Android devices of choice (tablets and smartphones)? What is your projected next Android acquisition and why? What are your thoughts on Android Tablets as media consumption devices versus their utility for productivity?
I have only had my Amazon Kindle Fire for about four days. I have admittedly spent a lot of that time in my Amazon account on a PC setting up my account to access more services and content channels than I have been using in the past. I have also not had much time to put a lot of these apps through their paces on the Fire, but my initial checkouts indicate that they are as useful as they are on my other Android devices, so we wanted to make sure that other users or potential Kindle Fire buyers know that they are out there.
A bit of preamble as to why I have this thing in the first place. After a brief recovery, my iPad’s critical display fault resurfaced, rendering it useless. There are a few options out there for replacing it for $299 and up; mine is a 1st generation 64GB 3G + WiFi model. In order to replace it at the same level of capability, the options move to the higher end of the price spectrum. Truth is, I felt like right now was a bad time to replace it with either a refurbished 1st gen iPad or an iPad 2, with a potential iPad 3 within six months of announcement. Perhaps more importantly, as I surveyed the other gadgets at my disposal, I questioned whether I needed another 10″ tablet in any flavor of mobile OS. The Kindle Fire was an inexpensive choice, and I had already fallen in gadget-love with my Kindle 3 that I had picked up over the summer. At $199, the Kindle Fire is just outside the impulse buy window. Picking one up meant not giving up much in terms of any future purchase opportunities.
For initial setup, I used a method that I typically employ in using another device already in my mobile kit as a reference configuration. In this case, I used my Spring HTC Evo 3D, and spent a couple of night after work plumbing the Amazon App Market for all of my Android Apps or suitable substitutes. I could have tracked down the .apk’s for each app, but I do not know that doing so would have been any less time-consuming than searching for them on Amazon. And while side loading the apps would have been a good way to exercise my freedom, I wanted to at least make an attempt at using the device as Amazon envisioned. If I can use it with the vendors constraints, than general consumers should be fine with it, and enthusiasts can determine how much they will have to go over in order to tailor it to their needs.
I have 56 apps loaded on the Kindle Fire right now. Here the top productivity and utility apps that I felt were essential to have onboard. Where pricing information is indicated, it is always in reference to pricing on Amazon:
AK NotePad [free] – AK NotePad does not do much other than act as a no-muss, no-fuss text editor. I do a lot of writing in this app, anywhere from starting my blog posts to simple notes on home maintenance projects and sysadmin projects. I use this app on every Android device that I own, and was quite happy to find it available on Amazon for the Kindle Fire.
Battery Percentage Status Icon Alert [$0.99] – I always insist on being able to see my battery percentage without having to drill all the way down into the Settings menu on an Android device. This app does not implement the status view as optimally as I would like. In my other Android apps, the percentage is visible in the alert area of the display. On the Kindle Fire, you have to open the Alerts menu in order to see it. Still, that is a single drill-down versus the 3-step process to get to it via the stock Android method.
CalenGoo [$2.99] – In the wake of making my decision to procure the Fire, I have been on a few boards and seen comments on debating the value of the Kindle Fire. One of the big ones is the Blackberry Playbook versus the Kindle Fire argument, and I have seen Fire proponents claim the Fire’s advantage of having native email, calendar, contacts, and notes. Well, for calendar and notes, I do not know what native apps were supposed to be on my Kindle Fire, but I did not find them before I decided to just get CalenGoo. The app syncs with my Google Calendar and even syncs with my Calendar Task list. It also displays both my personal calendar as well as the one my wife and I share. In fact, it has several display options that the stock Android Calendar apps (both the Gingerbread version and the Honeycomb version) do not provide. I will likely be switching all my Android devices over to this app for my Google Calendar needs.
Colornote [free] – I suspect that just about every Android user is familiar with this app, as it comes pre-installed on many Android devices. Of particular note is that the recent updates have added a calendar view for your notes so that you can make them specific to a date. The big advantage of that feature is to then make a date specific widget on your homepage, but, admittedly, the Kindle Fire does not allow widgets on the homescreen. Still, this is a great app for making checklists and taking general notes.
Documents-to-Go Full – There are a couple of reasons why you will need an office suite on your Kindle Fire if you are going to use it for document editing on the go. The main reason is, well, so that you can do document editing on the go, if you feel that is a use-case you need the Fire to fulfill. The other reason is because Google Docs and DropBox do not exist in the Amazon App Store. So I put Documents-to-Go Full on my Fire, as I do on every Android device. I needed it anyway to meet the first need I mentioned. But I also use it if I need to access my Google Docs from the device. (the Main App which only allows you view documents is free; $14.99 for the full version, and I could not find a way to use my registry key that I have for the license that I purchased from the Android Marketplace to use on the Kindle Fire, although I did not spend a lot of time trying and I reckon that there’s some way).
ES File Explorer [free] – Surprisingly, it is compatible with the Kindle Fire and appears to work the same as it would on any other Android device. I half expected that Amazon would not want you to have visibility on the Fire’s folder structures, but that is thankfully not the case. ES File Explorer is an essential utility if you want to store files in areas other than the defaults that other apps select for you.
Evernote [free] – I have not signed into my account on the Fire yet, but this app was available on Amazon, and indicates that it is compatible with the Fire. I tend to keep my online research notes in here, article ideas, thoughts on tech and any forum posts I write that I think might be good content for a later article.
Note Everything [free / $3.99 for Pro] – I do not know that we will ever see anything like the desktop version of Microsoft’s OneNote for Android, but in its absence, Note Everything does a decent job of allowing you to organize notes and encapsulate them in different folders to reduce your in-app clutter. (Free for the baseline app; $3.99 for the Pro version; I normally run the Pro version, but I am not certain what the differences are between it and the base version I am running on the Kindle Fire yet)
Office Calculator [free / $1.69 for Pro] – Another thing that the Fire is missing is a built-in Calculator. This one does the trick. (Free – I am running this version; $1.69 for the Pro version)
QuickOffice PRO [included / $9.99 for Pro] – The non-pro version comes per-installed on the Fire. The Pro version can be used to access your DropBox account. (Free or $9.99 for the Pro version)
Read It Later [$1.49] – A Kindle Fire client for accessing your Read it Later account.
SpringPad [free] – As important to me as Evernote; possibly more so. I primarily use this for some of the same duties that I mentioned I use Evernote for. But sometimes, Springpad is faster, and so there are some notes and files that I retain there.
The Weather Channel and AccuWeather – I counted this as one for purposes of the title, because I am pretty sure that one of them was pre-installed on the Fire when I bought it. There is nothing much to say about either of these apps, other than that they both do what they need to, which is admittedly not much!
So that is the quick and dirty…grab these apps if you plan on doing anything more on your Kindle Fire than just consuming content. I will admit that not being able to attach an external keyboard puts a dent in my gadget M.O. of trying to see how much productivity I can achieve out of any device. I will also admit that my current assessment is that the Kindle Fire, for me, will be an uber-eReader or uber-PDA, falling short of full tablet utility. Without being able to attach keyboards, mice, and external monitors, the Fire will be the center of my reading experience, but only short duration productivity stints. I would not take off on travel like I did for the Thanksgiving break carrying the Kindle Fire as my productivity device; the lowest end I will go to for that would be something like my Acer Iconia Tab A500, which is what I took along with a USB keyboard and wireless mouse. However, I am completely confident walking out of the house for a day trip or with a laptop stuffed in a bag knowing that I can work and read from the Kindle Fire while in transit and leave the laptop to rest until I get to my destination.
Let me close out with a few words on a couple of the controversies surrounding the Kindle Fire. On the debate of Kindle Fire versus the Nook Tablet, I was driven by my poor experiences with the Barnes and Noble website service layer and its linkages to the Nook, a component of that term that everyone keeps using…ecosystem. During the time that I owned my Nook, I was locked out of my account 3 times, and in each instance, I received no indication from the website that the reason I could not log in or make a purchase was because my account had been locked. When this happened for the third time (and when I was on travel to-boot) I lost my patience for it. It will be a long time before I am ready to tether myself back to my Barnes and Noble account and a corresponding device. On the choice between Playbook versus the Kindle Fire; I was very interested in the productivity I could get out of the Playbook. However, I was not confident in the level of app support and being able to find everything I needed. I was also not confident in the degree of support RIM will be able to provide at all. Spending an extra $100 to get a Playbook (my local stores are out of the 16GB for $199 model), that may or may not ever see the 2.0 OS update or BBX, was a sketchy proposition. As a long-term investment, I felt confident that Amazon was not going to cast aside the Kindle Fire and remove support for it any time soon.
For my other thoughts on other debates surrounding the Kindle Fire, I am attaching my comment post to a Boy Genius Report article that ran near the end of last week. The article reports on a study conducted by a market analysis firm, which tracked ad impression counts for the Kindle Fire during the weeks covering its launch through the week ending after the Thanksgiving holiday. Because the number of ad hits dropped off during the days following Thanksgiving, the firm drew the conclusion that most buyers of the tablet had become unenthusiastic about the device after the initial purchase window. The analyst further goes on to say that, because the Kindle Fire does not have all of the same features as the iPad, that it cannot compete in the tablet market, and that consumers want devices that have the same feature-set as Apple’s tablet. My response frames a lot of how I perceive the utility of the Kindle Fire, and what type of user I think the device is good for.
Comment Response to Amazon Kindle Fire already cooling off, study suggests:
“A very questionable study with conclusions drawn based on very limited data points. And what else besides price-point would “fall inline with consumer demand”? If it was features or specs, then it would seem that a lot more Android devices would be getting sold. I believe that tablet vendors have tried to compete with the iPad by going toe-to-toe on features and specs, or by even trying to clearly exceed the iPad on features and specs, and have encountered very little success. As one commenter indicated below, this a classic case of drawing a conclusion from a single metric and then extrapolating its relevance as if it was conclusive evidence of a definitive trend.
In the first few days with a Kindle Fire, I have spent all of my time in apps and pulling down content locally to the device and consuming it there. I have not spent anytime in the browser, yet I have essentially used no other mobile OS devices but the Kindle Fire. So I have expended many hours of usage, none of which would have contributed to this metric.
My belief is that users are employing the Kindle Fire as a device that receives all of its content through Amazon and in-app data streams. I believe users are more likely to buy digital magazines or newspapers than go to those publications’ websites via the Silk browser. This allows them to consume that content on the go, in an entirely encapsulated experience, without continuing dependency on connectivity once the download is complete. I also believe that Kindle Fire users are using the devices to do very specific things in very specific apps, and are not plunking down on a couch and engaging in general web surfing sessions for extended periods of time. A 7″ display would seem to lend itself to relatively brief surfing sessions of somewhat constrained and previously bookmarked websites.
I do not believe that ad impressions is the right metric to estimate Kindle Fire usage. It is designed to meet a different overall CONOP than other tablets. Just because it is in a slate form-factor does not mean that its degree of attraction to consumers can be measured using the same metrics and subjective assessments that can be applied to other slate form-factor devices. I do not believe that trying to compare the Kindle Fire to the iPad is an apples-to-apples comparison (no pun intended); a perspective that a surprisingly large portion of the tech analysis and tech media population seem to not be considering.
A more effective metric I think would be to look at the amount of content being purchased from Amazon either directly from Kindle Fire units, and/or the amount of sales growth in the Amazon App store, regardless of point-of-purchase (I have selected a lot of apps for the Kindle Fire via my PC, and then sync’d and installed those purchases to the Kindle Fire).
And I think the original analysts ending conclusion is just way off. Amazon is not trying to “truly compete in the tablet market”; at least not in the way it has been defined so far this year. And basing the win-lose assessment on what perceived consumer demand is…I do not know how anyone could assume to define this effectively. There was little to no concrete demand for a slate-style, media consumption device before the iPad’s arrival. There were a very small number of us who used TabletPCs and UMPCs, and the rest of the world who looked at us and the slate form-factor in general like we were crazy. Most consumers bought the iPad in droves without being able to effectively articulate how they were even planning on using it, or what use-cases they thought its capabilities would satisfy. What I think the Kindle Fire is trying to do is to provide a low-cost device, that has above crap-tablet level specs, and provides a 1-stop, integrated, homogeneous consumption channel for content. I can do pretty much everything that my Kindle Fire can do on my iPad, Xoom, Iconia A500, or ThinkPad Tablet. But in order to do it I have to have several different accounts, launch multiple apps from different vendors that get updated in different increments…you get the point…those experiences are very non-cohesive. And once I start moving, many of them become dependent on continuous connectivity.
I have an iPad, my wife has one, and our friends have them. But the way I use mine is vastly different than the minimal use-cases they employ theirs for. I believe that 80 – 90% of the use-cases that the average consumer would use an iPad for, can be met with a device like the Kindle Fire that provides that 1-stop shopping experience, that is highly reliable, and provides support and reach-back if you make a purchase and encounter problems, and can act as a single trusted-agent. Metrics that define those experiences are the ones that I think would be more relevant to look at than ad hits. You cannot make sweeping, broad, all encompassing assessments based off of singular data points.
I think if analysts are going to assess the indicators of Kindle Fire purchases and their impact, maybe one angle that needs to be looked at is how many consumers will see the $200 Kindle Fire as meeting their minimum need and preventing the need to step up to a $500 iPad? Certainly an argument can be made that the $500 iPad is more capable, but the more relevant question seems to be whether or not consumers perceive that they need that extra $300 worth of capability, or if the $200 package will be good enough. My regrets for voicing an opposing opinion.
|From Sony Tablet P|
Thanks to Al Sutton of Funky Android at Droidcon NL in Holland this week I got a lot of hands-on time with a retail version of the Sony Tablet P that has just arrived on the shelves in the UK. It’s the Psion 5-like dual-screen Android clamshell that I found quite exciting at IFA in Sept. It may look strange but there’s some nice mobile usability features tucked inside. Sony have done a reasonable job of optimizing Sony apps and gaming capabilities for the screen but there are some issues with standard apps and text input which mean the Sony Tablet P may only be interesting for people wanting the Sony media and gaming experience.
Obviously the clamshell form factor brings a natural screen protector into play which improves ruggedness. There’s also an interesting 12wh removable battery, a fantastic screen, a fast processor, Honeycomb build (with possible, not promised, upgrade to Ice Cream Sandwich) and a useful 5-row on screen keyboard.
|From Sony Tablet P|
In terms of size and weight it feels a little bit dense but it’s about the same weight as a Samsung Galaxy Tab. It fits into most pockets for short term transport but it’s very thick indeed. Its design certainly doesn’t shout ‘manly’ either.
Although there’s a gap between the screens I found myself ignoring it when reading content. It was great to see a full readable version of Carrypad across the screens and the Tablet P could make an interesting page-per-view reading device. The split screens bring a little issue when dragging across two screens. When the contact is lost the dragged item gets dropped.
|From Sony Tablet P|
Thumbing is possible in portrait or landscape but I didn’t find it as easy as the Galaxy Tab in portrait mode and the sharp corners dig into your hand. Angling the screen closer to 90 degrees allows a level of table-toppecking but there’s no haptics and its a little hit-and-miss. You certainly won’t enjoy inputting large amounts of text in this way. Again, I find a 7″ portaint-mode Thumbing experience to be much more comfortable.
|From Sony Tablet P|
I tested a number of apps and was impressed with the amounts of content being presented to me but many apps default into a single screen view. Using Honeycomb’s stretch feature apps are encouraged to spread across with screens. This isn’t always successful though. Google Reader refused to expand and crashed at every attempt. I saw other apps doing this too. This is a critical problem.
|From Sony Tablet P|
Having a removeable battery is a real advantage to the ultra-mobile user. Battery life looked, after a few hours of testing, very similar to that of the Galaxy Tab 7 – 6hrs screen-on usage over an active period of 12 hrs. It’s not quite all-day capable if you’re relying on this for some productivity.
|From Sony Tablet P|
The Sony Tablet P is an interesting mobile device with some unique and useful features but text input was a little clumsy due to an uncomfortable thumbing grip and lack of haptics. Desktop-pecking is possible, but not efficient. It seems that gaming could be the only serious unique feature here and I haven’t tested it. If that part of the device works well it’s the entertainment user that is the only type of user that really needs to take a close look at the Sony Tablet P. The reading experience was good and the Tablet P is easy to hold but the weight needs to come down a bit to match some of the best reader-capable tablets. Others looking for a more mobile all-round Android experience may find more pleasure in the Samsung Galaxy Note or 7″ Android slates.
|Sony Tablet P|